============================================== Q3PLUS CHANGESLOG Version 3e (25 October 2021) ============================================== QVM (QUAKE VIRTUAL MACHINE) + All xp_ client and server variables are changed to cg_ (client) and sv_ (server). For more info check html documentation in q3plus/docs folder. + Client cvars cg_screenshotDefault and startrecordDefault changed to cg_screenshotFormat and cg_startrecordFormat + Removed <cg_drawConsole> cvar (no more bugs and hidden text messages when you move to another server or mod) + 9 unnecessary cvars removed: cg_drawConsole, drawNames, noMip, noParticles, noShotgunTrail, noSnow, oldGrenade, oldHitSound and oldScoreboard + q3plus servers now have priority (always on top) in game server browser + sv_motd and /motd (message of the day) changed to sv_maps and /maps. (neat <maplist> popup window on screen when player type /maps in console) + Added q3plus info in mod UI (version number and date, cfg info, q3plus site, credits etc.) + Changed gamename from <excessiveplus> to <q3plus>. q3plus servers will no longer be part of Excessive Plus and XP server spider. ENHANCED VISUAL CONTENT AND EXTENDED FEATURES + Enhanced <fonts> (xp, xp_l, ui, baseq3 and numbers) + bigchars (font) in <gfx/2d> folder. Patched warning in console -> missing baseq3_32 font... + Standard Q3 crosshairs from 1 to 10 enahnced, crosshairs from 11 to 20 replaced with newer crosshairs from Quake Live. + Blood flash on-screen in game is now turned off by default <sx_noScreenDamage 0|1> + Gfx content enhanced (blood stain/spurt, shadow, hud elements, marks on walls <all weapons> etc.) + Replaced old XP HUDs (head-up display) with new huds in QL and Q3 custom style (hud01 to 10). Added bigger center timer and weaplist on another side + Added enhanced HD icons (all simple items) from Quake Live, all medals (awards) and alternative CPMA icons <sx_cpmaIcons 0|1> + High Quality Menu add-on by ZerTer0 is now official and optinal q3plus add-on. Enhanced whole menu/art content, background, 2 menu logos <sx_menuLogo 0|1> etc. + Added new (better visible) alpha <bright> skins (enemy models) from Quake Live instead old Excessive Plus skins + Keel and TankJr sport skins from Quake Live are now available as alternative to bright enemy models <sx_sportSkins 0|1> + Perfect shape of all powerups <md3 files> (ammo, armors, health and instant) with HD (enhanced) skins. md3 files now use only 1 frame instead 30 in prev version + HD weapon skins (all weapons), few md3 files with small corrections and "new" HQ explosions, projectiles, grenades, smoke, LG beam, rail trail etc. + Removed team color <red/blue> smoke <rocket/grenade> (projectile trail) in teamplay. Smoke is now in standard grey color. + Added choice between 3 railgun skins (default, skin with glow effect and old known black skin) <sx_rgStyle <0|1|2> + Two alternative lightning beam styles 0 = q3 default, 1 = QW inspired and 2 = thin LG beam <sx_lightningStyle 0|1|2> + Solved LG beam texture conflict (missing texture) between OSP client from baseq3 folder and q3plus mod + Weapon flashes, except GT and LG flash are now disabled by default <sx_noWeaponFlash 0|1|2> + Optinal sparks effect instead blood explosions when you hit enemy <sx_impactSparks 0|1> + Full noPicMip support for all models, weaphits and mapobjects (support 1.32c, q3e and ioq3). Cvar <cg_noMip> removed. + New 1.32e shader feature <novlcollapse> added for all items and player models (all items and player models on map stay bright when you set r_vertexlight 1) + Shaders now follow image.extension (harder to replace q3plus content with other visual mods from baseq3 folder) + <sprites> content changed and additionally enhanced (chat balloon, teammate and wh icon) <sx_teammateIcon -1|0|1|2> + Added basic cllient cfg with some necessary settings (network, noBobbing, green enemy...) Usage: /exec q3plus + Scripts from HQQ add-on for simple changing resolutions. Example: /exec res1920x1080 widescreen: 256:135 - 4096x2160 widescreen: 43:18 - 3440x1440 widescreen: 21:9 - 2560x1080 and 3840x1600 widescreen: 16:9 - 1280x720, 1360x768, 1366x768, 1536x864, 1600x900, 1920x1080, 2048x1152, 2560x1440 and 3840x2160 widescreen: 8:5 - 1280x800, 1440x900, 1680x1050, 1920x1200 and 2560x1600 widescreen: 5:3 - 1280x768 widescreen: 4:3 - 1600x1200 widescreen: 3:2 - 1440x960 NEW CLIENT VARIABLES <DESCRIPTION> + New external cvars for 1.32e users (type /seta in console first time and confirm with /vid_restart or add cvars in your cfg manually through some text editor) sx_cpmaIcons <0|1> - choice between default and CPMA icons (simple items) sx_impactSparks <0|1> - causes the enemy to spark when you hit them sx_lightningStyle <0|1|2|3> - controls the lightning stream effect (0 = default Q3, 1 = QW inspired, 2 = thin LG, 3 = wide LG beam) *New sx_noLightningImpact <0|1> - lightning impact effect on surfaces by lightning gun. on|off *New sx_noScreenDamage <0|1> - on-screen damage (blood flash) on|off sx_noWeaponFlash <0|1|2> - shows a muzzle flash when firing a weapon (0 = enabled, 1 = disabled, 2 = default q3plus value) sx_rgStyle <0|1|2> - two "new" alternative railgun skins (0 = default, 1 = skin with glow effects, 2 = old known black skin) sx_sportSkins <0|1> - keel and tankjr sport skins as <bright> enemy model alternative sx_teammateIcon <-1|0|1|2> - triangle above the teammates head (-1 = no triangle, 0 = default Q3, 1 = modified, 2 = default Q3+ style) sx_menuLogo <0|1> - choice between standard Q3 and customized logo in main menu. This cvar is part of optional zzz-q3plusHQ pack. SOUND CHANGES AND CORRECTIONS + Added Quake Live announcer voice (vadrigar) with better sound quality (feedback and teamplay) + Quake 3 announcer voice is still available but like optional replacement pack (q3plus/extras) + Radio and voice chat sounds are moved to optinal pack in folder (q3plus/extras) + Added missing Bitterman <drown> and Crash <taunt> sounds + Reduced noise on some sounds (quad, machinegun, plasma, noammo and buzzer) MOD CONFIGURATION + Changed default mod configuration. (more info bellow) + Removed Excessive Plus configs <conf/excessive1 to 5> + Added instagib (one hit, one kill) <rail only> configuration. + Default Q3Plus cfg <description> Weapons | changes (customizable). Main info, mostly Quake Live settings Gauntlet (GT) | damage = 50 MachineGun (MG) | damage = 5, spread = 1 (low), ammo limit = 150 Shotgun (SG) | max damage = 96 (16 x 6), spread = 850, fixed pattern = 2, ammo limit = 25 Grenade Launcher (GL) | max damage = 100, max self damage = 50, splash damage = 100, ammo limit = 25 Rocket Launcher (RL) | max damage = 100, max self damage = 42, speed = 1000, splash damage = 85, ammo limit = 50 Lightning Gun (LG) | damage = 6, knockback = 10.5, ammo limit = 150 RailGun (RG) | damage = 80, ammo limit = 25 Plasma Gun (PG) | damage = 20, self damage = 7, splash damage = 14, self knockback = 24, ammo limit = 150 BFG 10k | max damage = 100, max self damage = 50, splash damage = 100, cycle (reload) = 333, ammo limit = 50 Gametypes | changes (customizable) FFA [free for all] - weapon respawn time 3 seconds, no falling damage 1v1 [duel] - time limit 8 minutes TDM [team deathmatch] - weapon respawn time 20 seconds, drop weapon enabled CTF [capture the flag] - drop flag enabled, quake live scoring system CA [clan arena] - quake live ammo limits FT [freeze tag] - spawn protection 3 seconds, thaw score 2, thaw time 2 sec, start weapons (gt, mg and sg), reset all after each round * other gametypes without change Miscellaneous (recomended) - advanced spawn system - unlagged - cylindric hit box - modified vq3 (ql-alike) physics - drop weapon and flag features enabled (/drop weapon and /drop flag) REMOVED UNNECESSARY EXCESSIVE PLUS CONTENT + <botfiles> and bots: <argus>, <gauntlet> and <lakerbot> + Atmosphere efects (raindrop and snowflakes) and cvars in qvm files + Excessive Plus logo from console and screen + 37 unnecessary levelshots for standard Quake 3 maps + <maps> folder with map <test_smallbox> + CPMA grenade, XP flags, flagbase, eye.md3 and gibs from folder <models> + <sfx> folder with many unknown textures + Particles from folder <sprites> and cvar in qvm files + Unnecessary map textures (ctf2, liquids, proto2, sfx and skies) Q3PLUS64 AND 32.EXE (LATEST 1.32E RELEASE WITH ADDITIONS FOR Q3PLUS MOD) *NEW + Q3Plus.exe loads q3plus mod at startup by default instead of baseq3. Prevents client .cfg conflict between baseq3 and q3plus mod. + All /sx_ client variables are added to the archive and will be stored in q3config.cfg, you dont need to use /seta to import this cvars anymore. + Console color is now transparent black with white line by default. If you want to change color use cvar /cl_conColor and set your RGB value. Default value is 0 0 0 195 + Console speed changed to /scr_conSpeed 5 by default. + New cvar /con_height [0.1...1.0] - Sets the percentile of the screen the console window takes up when on display. (default is 0.5, half the screen) + New cvar /con_scale [1.0...3.0] - Console lettertype size. Very useful on high resolutions! + CTRL+ENTER in console sends message with command /team_say (team messagemode) + SHIFT+ENTER in console sends message with command /tell. Requires <PlayerID> before “message” + Built-in URL-filter (.cmd files added in q3plus mod) - check client variables and commands HTML document for details. MISCELLANEOUS + zz-svpatch_04.pk3 is a patch with missing shaders, textures and sound files which covers over 150 custom maps. *Updated + zzz-q3plusHQ is optinal add-on with many files from pak9hqq.pk3 add-on by ZerTer0 + extras/zzz-Q3announcer.pk3 is replacement pack in case if you dont like default q3plus announcer voice. + extras/zzz-voiceChat.pk3 is optinal pack with voice and radio chat sounds. cvars -> cg_noRadioChat <0|1> and cg_noVoiceChat <0|1> + tools/cgQname.jar is old xpQname tool for creating "fancy" nicknames. Tool is edited and now follow q3plus cvar <cg_name> instead xp_ (java required). + Q3Plus64.exe is 1.32e release which run Quake 3 Arena with loaded q3plus mod. *Updated + zz-svpatch.pk3, zzz-q3plusHQ.pk3 and Q3Plus64.exe files will be periodically updated. ========================= EXCESSIVE PLUS CHANGESLOG ========================= Excessive Plus v2.2b (Jul 14 2011) ================================== Client / UI =========== fix: fancy console now degrades gracefully on sv_pure servers. no need to disable/enable the console manually when changing server chg: xp_modelScale now 0, 0.5..1.0 fix: client crash on some conditions fix: exploit add: xp_drawConsole "bitmask" (default: 3). this will replace the engine console with a custom one, which allows extended color codes to be displayed 1 enable the console 2 filter out most debug/info messages 4 do not scale the font size add: Wallhack2 command along with wallhackPassword cvar, available for spectators (it will draw green bbox for live enemies only) chg: bring back cg_optimizePrediction option (turned on by default) chg: renamed some countries to match ISO 3166-2, see below add: some country flags Saint Martin (MF) (unofficial) United Kingdom (GB) England (GB-ENG) Northern Ireland (GB-NIR) Scotland (GB-SCT) Wales (GB-WLS) Baden-Wuerttemberg (DE-BW) Bayern (DE-BY) Berlin (DE-BE) Brandenburg (DE-BB) Bremen (DE-HB) Hamburg (DE-HH) Hessen (DE-HE) Mecklenburg-Vorpommern (DE-MV) Niedersachsen (DE-NI) Nordrhein-Westfalen (DE-NW) Rheinland-Pflaz (DE-RP) Saarland (DE-SL) Sachsen (DE-SN) Sachsen-Anhalt (DE-ST) Schleswig-Holstein (DE-SH) Thueringen (DE-TH) add: more chat tokens $(health) $(armor) $(ammo) $(corpse) - your last death location $(attacker) - name of your last attacker $(target) - name of your last (hit) target $(pickup) - last item you took $(item) - item close to you $(itemCrosshair) - item close to your crosshair $(location) - nearest item spawn $(friend) - friend close to you these can be used within "/say" and "/say_team" add: xp_enemySound "model" (default: "") where model can be any valid model e.g. "sarge", "keel", "grunt" etc. an empty value "" will disable it and the sounds of the actual enemy model will be used fix: team chat overflow fix: xp_drawNames in combination with xp_drawMVDWindow add: xp_ambient 0/1 to turn off ambient sounds chg: thaw status (team overlay) now better visible for custom HUDs add: xp_modelScale 0, 0.5..2.0 (default: 0) scales player models client-side a value of "0" will try to fit the model into the hitbox, a value of "1" will keep the behaviour of previous Excessive Plus versions. keep in mind that this is client-side only, e.g. a value of "1.5" will make the models look "big and easy to hit" but the hitbox remains as defined by the server add: xp_modelJump 0/1 (default: 1) enables/disables jump animations client-side. most (all default) quake 3 models do use very odd jump animations, which do not align to the hitbox. aiming towards the head will most probably result in a miss, when the enemy is jumping. with disabled jump animations you of course will still see players jumping around but it will look different and their model will fit to the actual hitbox fix: various crouching/duck animations to keep the model aligned to the hitbox fix: step animation with better aligned crosshair chg: xp_noBobbing "bitmask" (default: 0) 1 disables weapon bobbing animation 2 disables weapon switch animation 4 disables weapon firing knockback animation 8 disables damage kick fix: added default "hud1-7.cfg" to pk3, to have them available on a pure server chg: "/away" will append "-away" to your name add: "/back" as the counterpart to /away to get back your nickname Server ====== chg: all configuration files now use the advanced parser engine and share a common syntax. no need to learn multiple syntax anymore, all common functions are available everywhere etc. fix: teamed items not spawned if XP_WARMUPRESPAWN_ITEMS is used fix: reload map if hot-switched to pure fix: long wav names in /say command may cause server malfunction add: SelfKnockbackCycle, SelfKnockbackMultiJumps weapon config options chg: custom entity files now use same syntax as config files so you can use complex if-else constructs etc. add: "Config -> Version" add: random() function. returns a random number between 0 and 1. optionally takes 2 arguments. random(min, max) which will return a random number between min and max add: activeClients() function, also deprecated $xp_activeClients using it will issue a warning and the variable will be removed in a later version, upgrade your rotations to activeClients() will return the number of active "playing" clients/players, useful for rotations, e.g. "if ( activeClients() >= 8 ) { q3dm11 }". the server will only rotate to q3dm11 if there are at least 8 players chg: rotation now use same syntax as config files you can have complex if-else constructs and conditional maps finally work as you would expect them to additionally you can access all config attributes as read-only (no assignment) e.g. "Machinegun->Damage" example: q3dm1 q3dm2 if ( activeClients() >= 8 ) { q3dm11 } q3dm3 no need to even out map count in an tricky "else { ... }" block. add conditions just as you need them and they will work naturally add: PW_FIRST_SPAWN to Start Powerups fix: excessive3.cfg and excessive4.cfg (PW_FIRST_SPAWN) chg: crontab now use same syntax as config files, complex if-else etc. add: DM_DAMAGE_THRU_FLOOR fix: all chat messages get properly en/decoded fix: crouching players now have correct bbox when frozen add: "Freeze Tag -> Movable" add: "Freeze Tag -> Solid" to make frozen bodies act like shields against railgun add: "Freeze Tag -> Score Penalty" scoring team has to manually thaw team mates add: "Freeze Tag -> Round Delay" add: "Freeze Tag -> Slithery" fix: when timelimit is hit, no matter what value "Round Delay" was set to, the team will instantly score if all enemys are frozen fix: frozen bodies could fall through curved solids add: ban files can "include()" other ban files other than that, no complex if-else constructs etc. available here add: /ban, /banname, /banip and /banguid now capable of temporary bans the time can be "Xw" for weeks, "Xd" for days, "Xh" for hours, "Xm" for minutes or just "X" for days example: /ban <playerId> 2h stop the spam! /ban <playerId> you are permanently banned! add: xp_floodProtectUserinfo 0/1 (default: 0) userinfo anti-flood protection. when enabled it allows renaming 3 times per 3 seconds and changing other info 5 times per 3 seconds add: date() function can be used to have crontab independent settings based on date/time for the complete format specs see "www.php.net/strftime" example: if ( date("%d.%m") == "24.12" ) { /*add some xmas special*/ } add: "Round -> Mode" (MODE_WARMUP/MODE_INTERMISSION) unlike "xp_matchmode 2/3" this applies to all team games except TDM. a config can create e.g. round based CTF with warmup in between the rounds. you can even use a combination of both modes. this is independent of "roundlimit" and thus will also work for "fraglimit", "capturelimit" or even with all of them set to "0" rem: removed xp_matchMode "2" and "3" now 0/1 only to enable the advanced options like "/timeout" etc. the former modes "2" and "3" are reproducible by "Round -> Mode" chg: "roundlimit" applies to all gametypes unlike the name might suggest, this is completely independent of round based gameplay. it's just an alternative to "fraglimit" and "capturelimit" to "shorten" public games. it has always precedence over "fraglimit" and "capturelimit" e.g. roundlimit = 10 on CTF, then the game will end either when the difference between BLUE and RED is 50% (5 rounds, high lead) or the sum of BLUE + RED hits the roundlimit (5 + 5, the game will end draw if sudden death has been disabled). set it to "0" to give "fraglimit" and "capturelimit" the precedence fix: "Hitbox" value should not touch the height add: "Hitbox Cylinder" to replace the cuboid hitbox with a cylinder note: to simplify things, cg_drawBBox will use an outer octagonal prism to represent the cylinder used by the server add: PHYSICS_QUAKE_LIVE, PHYSICS_AIR_STEPS and PHYSICS_STEP_JUMPS (you will want to add all of them for a QL-alike config) note: not all maps will fit PHYSICS_QUAKE_LIVE, e.g. you can walk off the blue/red platform (q3ctf4) into your death without jumping, while the platform borders on q3dm17 will just work fine. it is suggested to keep this disabled, even for QL-alike configs, as it requires different map design and might fail for random maps in Quake 3 rem: PHYSICS_NO_RAMP_JUMPS add: PHYSICS_RAMP_JUMPS and PHYSICS_DOUBLE_JUMPS (previously double jumps were bundled with ramp jumps) upgrade from v2.1 to v2.2: (this affects almost all configs) if you had PHYSICS_NO_RAMP_JUMPS set, just drop it. otherwise you will need to add both PHYSICS_RAMP_JUMPS and PHYSICS_DOUBLE_JUMPS to your $xp_physics cvar add: "Impact Score" to receive additional score points based on inflicted damage add: "Range", "Falloff Range" and "Falloff Factor" to all hit-scan weapons add: DM_VOID_RESPAWN add: "PATTERN_TIGHT" and "PATTERN_CENTER" to SG fixed pattern chg: "Shotgun -> Fixed Pattern" example: QL: PelletCount = 20; FixedPattern = 3; Spread = 1000; CPMA: PelletCount = 16; FixedPattern = 2 | PATTERN_TIGHT; add: pmove_accurate 0/1, 30..125 (default: 0) an alternative to pmove_fixed which had some drawbacks like the choppy movement or missing sounds. enabling this will get rid of frame-rate dependent physics and be fair for everyone. however it will require more bandwidth and make people (with "com_maxfps 125") no longer jump as high and far as they were used to before. to solve this, you can set pmove_accurate to a value of "125". this will effectively make all players jump as high and far as if they had 125 fps even when their actual fps is lower or unstable. add: xp_antiCheatLevel 0..5 (default: 0) It will detect and kick users of some 'popular' cheats like classic aimbots and autoshooters. AntiCheat system is controlled with xp_antiCheatLevel variable. It can be setup for levels 0..5 where level 0 means AntiCheat is off (never does kick), level 1 means maximum tolerance (least strict) and level 5 means minimum tolerance (most strict). Level 3 is optimal for public servers, while higher levels may result to kicking normal players using broken hardware rem: removed xp_voteconf and voteconf.txt add: advanced callvote and referee commands admins now have full control over callvotes. they can restrict the command itself, it's voteable values (e.g. only g_gametype ffa or ctf) and even create own, very custom, server specific votes. to use the advanced system, xp_vote and/or xp_referee have to point to a file, e.g. "/set xp_vote callvote.txt" (see callvote.txt for the syntax) fix: referees are no longer affected by callvote limits, they can also callvote as spectators add: in combination with the advanced callvote, referees can callvote their ref commands add: firstTime() function. tells whether it is the first load of a config it is strongly suggested to have any cvar assignment in such a block, to give server admins more control over the config. otherwise it will most definitely result in multiple/modified configs per server example: if ( firstTime() ) { $xp_chatProtection = no; $xp_unlagged = yes; } the server admin can disable unlagged or enable chat protection at any time (without modifying the .cfg file) and the config will respect his decision, not resetting the values on the very next map rotation add: warmup() function. Allows to have different settings during warmup. this will only apply to real warmups not "Round -> Warmup" example: if ( warmup() ) { DM Flags |= DM_INFINITE_AMMO; } chg: xp_teamBalance 0/1/2 (default: 1) 0 do not balance teams after a match 1 balance by score + kills per hour 2 balance by score add: /teamBalance 1/2 you can /callvote, /ref or /rcon this to balance teams during a match. the match continues with all the stats intact (score, awards etc.) but players will respawn at the base and possibly in a different team add: "World Damage -> Hurt" Excessive Plus v2.1 (Nov 21 2010) ================================ Client / UI =========== fix: radio chats fix: callvote dissapears on warmup end fix: bounced trails add: cg_drawBBox to draw the enemy hitboxes on demos add: xp_delagDemo to delag followed players on demos, so you can know better what was the player seeing locally fix: demo ui playback on linux fix: several animations with high uptime add: customizable HUDs. use /hud hudname to load your preferred hud, alternatively use /set xp_hud "hudname" in your config chg: low ammo warning now per weapon chg: shooting while climbing up stairs should be more accurate fix: removed several sounds for gibbed players chg: ingame spider shows non-xp servers after xp servers add: special "tv" parameter to /follow command to enter tv mode add: xp_onEnter cvar to execute a command at the start of a map fix: menu background for openarena 0.8.5 add: select hud ui add: double click to demo/mod/server/hud list launches ui action fix: weapon randomly dissapears when spawning after being frozen Server ====== chg: updated ipdb fix: one flag ctf crash for baseq3 clients. baseq3 clients now finally can play one flag ctf (g_gametype 6), they will see the neutral flag as a second red flag chg: spectators now respect playerclips again fix: weapon splash doesn't open doors if no damage fix: 2 player spawns on same spot add: /cmd2 <cvarname> [ <arg1> ... ] executes the string in the given cvar with all the occurrences of $(X), where X is a number, replaced with the parameters passed as arguments add: server commands of the form /=cvarname [...] will be expanded to /cmd2 cvarname [...] on execution chg: player positions are no longer snapped to integers chg: chatting no longer prevents camp protection fix: shoot players standing over your head add: DM flag for dropping weapon on death only if it's an start weapon chg: accuracy award depends on frags chg: xp_muteSpectators improved and now works for every gametype add: Items->* config options chg: Misc->ShootableItems config option renamed to Items->Shootable fix: crash when setting very long cvars on config files add: SelfKnockbackHV, SelfSlideFactor, FiringKnockbackHV, TeamKnockback and TeamSplashKnockback (weapon config options) add: Grapple->BreakingKnockback config option add: Distance, Style config options for Gauntlet chg: rcon mistypes are now echoed back but not broadcasted chg: /rcon say changed to /rcon says, since the first is handled by the engine add: WorldDamage->* config options add: FloatingSpeedRate config option add: xp_voteTime server cvar for adjustable vote time chg: /away, /team, /lock, /unlock, /invite, /callvote, /vote commands now available during timeout add: xp_spawnSystem bitmask 1 Avoid spawns close to enemies 2 Avoid spawns close to place of death fix: drowning after timeout add: Shotgun->FixedPattern config option fix: memory leak in config parsing add: players can prevent timeout ready end by running /notready add: /notready for referees/admins (also added the command to list of default referee commands) fix: /ready during warmup breaks round warmup fix: crouching on air fix: last used weapon after round warmup end chg: reworked Round->Warmup and Round->WarmupRespawn config options chg: leader gets unlimited ammo on available weapons in PTL gametype chg: tv mode for spectating referees follows locked teams fix: MVD recording disabled on map rotate/restart fix: memory leak on custom map entities parsing fix: player getting crushed/stuck on doors when using bigger hitboxes add: /pause for "unlimited" timeouts, /unpause as an alias of /timein also added /pause and /unpause to list of default referee commands add: new xp_spawnSystem bitmask bit 4 (use CTF spawns for ALL team gametypes) fix: player time after warmup fix: no knockback from direct impact with zero damage (missiles) add: a string put in xp_noCustomEnts is used as a suffix when locating .ents and .add files (e.g. 'mapname_suffix.ents' and 'mapname_suffix.add'). Suffix mutes begin with a letter Excessive Plus v2.0a (Mar 17 2010) ================================== Client / UI =========== fix: demo playback for 1.04beta6 fix: widescreen: for resolutions other than 4:3. now you can play quake in full HD without streched hud/text chg: introduced new font system chg: replaced country flags add: /screenshotXP [ <tga | jpeg> [ <format> ] ]. set xp_screenshotDefault to change the default format, see below for the format add: xp_screenshotDefault add: /startrecord [ <format> ]. set xp_startrecordDefault to change the default format $(rdate) 1999-12-02 $(date) 02-12-1999 $(time) 18-00-59 $(gametype) ffa, single, 1on1, tdm, ctf, rtf, 1fctf, ca, ftag, ptl $(map) q3dm2 $(address) localhost-27960 $(servername) My-excessive-server $(name) ExcessivePlayer $(team) free, red, blue, spec $(otherteam) none, red, blue $(teamname) none, g_blueTeam, g_redTeam $(otherteamname) none, g_blueTeam, g_redTeam $(redteamname) g_redTeam $(blueteamname) g_blueTeam add: xp_startrecordDefault chg: team models change to red/blue when spectating instead of xp_enemyColors. fix: infinite health/armor/ammo now displays correctly in the hud fix: timer display with xp_noBlink add: thaw status to scoreboard, team info and crosshair add: xp_drawScores add: xp_drawWeaponSelect fix: roundlimit takes precedence over fraglimit in the score display add: mouse pointer to the scoreboard. click on players to spectate them. can be controlled by xp_drawMouse add: xp_drawMouse add: custom notify console to use the new font add: xp_drawNotify bitmask -1 use old (engine) notify 0 disabled 1 draw chat 2 draw frags 4 draw killstreaks 8 everything else add: /echo2 wich works for xp_drawNotify add: new fancy code "^l" will lite/thin the font add: xp_name no longer read-only chg: encoding of fancy names. only xp_name accepts encoding. example: "## #d4 #c5 #d3 #d4" would be "# T E S T" with fancy font see "tools/charmap.png" for the mapping fix: teammates do not bleed if g_friendlyFire is disabled. enemys only bleed if the attack actually hurts. add: xp_corpse bitmask 1 fade dead bodys into dark 2 fade frozen bodys of enemy team into dark 4 filter dead bodys fix: frozen status for player ids > 15 add: SPAWN KILL to frag message add: xp_noShotgunTrail add: xp_teamSounds 0 disabled 1 ctf sounds 2 score sounds add: players do breath in FTAG (can be disabled by xp_noSnow) add: xp_gunFov will keep the weapon model at fov 90 add: xp_oldHitsound chg: precedence of xp_enemyModel over cg_forcemodel chg: xp_drawNames only valid while demo or for team members add: some useful info + spam to the scoreboards add: teamnames to scoreboard fix: playermodel in settings menu now use correct colors fix: serverinfo menu have an animation to display all available info fix: server browser to be faster, cleaner and have better filters fix: some client-side predictions add: /mute <id | all | red | blue | spec> (alias /ignore). mutes will stay for the session. you can add something like "unmute all" to xp_OnExit add: /unmute <id | all | red | blue | spec> (alias /unignore) add: xp_delagWeapons bitmask 1 Machinegun 2 Shotgun 4 Lightning 8 Railgun add: cg_projectileNudge, cg_cmdTimeNudge fix: cl_timeNudge fix: unlagged client side prediction add: referees colored in yellow add: cg_oldRail now bitmask 1 Railgun trails 2 Shotgun trails chg: xp_enemyColors works when following a player chg: cg_gunX, cg_gunY and cg_gunZ are no longer cheat protected chg: shadow marks no longer depends on cg_shadows chg: cg_smoothClients removed fix: new hitsounds now actually work add: xp_recordMessage to disable on-screen demo recording message add: /startmvd [ <format> ] (starts recording a multiview demo). uses same format as /startrecord add: /stopmvd (stops recording a multiview demo). use it instead of directly issuing an /stoprecord command add: xp_drawMVDWindow to toggle on/off the secondary window drawing on MVD playback add: xp_noParticles to improve perfomance of rocket and grenade explosions add: xp_noBobbing bitmask 1 disables weapon bobbing animation 2 disables weapon switch animation 4 disables weapon firing knockback animation chg: color codes now are consistent with chat colors add: xp_specModel to enable own model for spectating player fix: pain sounds chg: redesigned demo ui fix: playback demos with spaces on their names add: cg_crosshairPulse chg: new options for xp_noMip bitmask, the full list is: 1 Lightning bolt 2 Plasma projectile and explosion 4 Rocket explosion 8 Grenade explosion 16 Bullet explosion 32 Rail trail 64 BFG explosion 128 Blood explosion 256 Smoke puff 512 Shadow marks 1024 Wall marks add: xp_aspectRatio add: xp_drawClientNum bitmask 1 Chats 2 Obituary 4 Tourney scoreboard chg: team spectators of a locked team can see teamchats of that team chg: teamchats while spectating a locked team will be directed to that team add: /say_spec <message>. chat to spectators while spectating a locked team add: /messagemodeXP <mode> 1 /say 2 /say_team 3 /say_spec add: fifth letter to xp_colors and xp_enemyColors used instead of color2 add: special "?" color code for player current team color (white in non-team gametypes) add: demo playback for baseq3 and older excessiveplus versions chg: /scores shows caps and thaws SERVER ====== chg: server is now .dll/.so based, start server with +set vm_game 0 to prevent popups for local games: /seta com_blindlyLoadDLLs 1 add: SQLite database chg: userdb is now SQLite based chg: new parser engine for cfg files fix: /load now search in the right path. so "/load excessive3" will find the right config chg: xp_config is no longer read-only it can be used as a /load replacement and the config will load on next map. further the variable was removed from serverinfo. see below for details chg: xp_version now includes config, md5 hash of config and the name of it fix: added "ClientBegin" line after warmup chg: more realistic physics for frozen bodys. also they swim now, this helps in non-transparent water chg: xp_physics now bitmask PHYSICS_CONTROL_FORWARD 1 PHYSICS_CONTROL_SIDEWARD 2 PHYSICS_CONTROL_STOP 4 PHYSICS_NO_RAMP_JUMPS 8 chg: xp_solids now bitmask SOLIDS_PLAYER 1 SOLIDS_BODY 2 SOLIDS_WEAPON 4 fix: spawn spot selection optimized chg: completely separated knockback from damage fix: infinite ammo/health/armor is now truly infinite add: firing weight for weapons fix: ftag/ca the first kill wins and draw if both die at the same time fix: sends plain names to game browsers instead of dots fix: no frozen body left on team change fix: keep rank while waiting in line on tournament fix: don't lock the view if the client being spectated disconnects fix: /rcon mute fix: /rcon vote chg: /where [ <flag | spawn> ] fix: /callvote exploit chg: callvote "conf" is only available if enabled within xp_vote add: "Score" to logfile add: dual-way spawn protection chg: cleaned up serverinfo fix: no more disappearing missiles fix: q3tourney3 fix for team games fix: ftag frozen idicator for 16+ players fix: bot jump/crouch bug fix: individual weapon time add: before, after and ammo weapon time fix: escaping data before adding to bans.txt fix: player matching first checks for a complete match (i.e. ban *) add: xp_crazyCTF fix: fancy font filter for non-CGAME players. no more "crazy mouse" add: g_redTeam, g_blueTeam (both accept encoded text) fix: receive stats for spectated player at end of map fix: ctf flag reset after warmup fix: callvote map/map_restart at end of match in tournament rotates players fix: tournament is 1on1 again fix: corpse gib for frozen bodys fix: efficiency/accuracy > 100% fix: inactivity spectator disabled during intermission chg: reworked roundbased gameplay chg: smoothed skipping players fix: rotation system per-map command execution chg: multiarena feature removed chg: reworked second parameter to /rotate its now relative to current map instead of global pass "r" or "restart" as second parameter to rotate to first map in rotation add: /forcejoin <clientNum> <red/blue/none> chg: referee can spectate locked teams chg: dont echo client commands during timeout/intermission chg: warmup end does not clear locked teams add: /timeout chg: baseq3.cfg is now the default configuration add: xp_improvePrediction (when on it will send information to clients earlier) fix: team/enemy knockback will not detain you in a corner fix: accuracy stats based on actual hits fix: removed 100ms delay for weapon times (see default.cfg for conversion table 1.03 to 1.04) fix: bfg grenades do not drop chg: efficiency is based on kills and deaths, suicides are considered as deaths fix: non-team spectators can no longer follow a player in a locked team add: xp_maxMVD to limit the number of public simultaneous multiview demo recorders chg: reworked health, armor and ammo stats now they only account for amount taken from items, but ignore regeneration fix: several bugs with voting fix: reworked and simplified weapon switch system add: xp_noCustomEnts add: xp_warmupRespawn bitmask WARMUPRESPAWN_PLAYERS 1 WARMUPRESPAWN_ITEMS 2 chg: allow fraglimit to be hit when roundlimit is enabled fix: powerups on timeout chg: timelimit now float add: /timein, alias /ready add: default referee commands, they can't be turned off capturelimit forcejoin forceteam fraglimit g_doWarmup g_friendlyFire g_gametype g_warmup lock map map_restart nextmap ready roundlimit timein timelimit timeout unlock xp_matchmode xp_suddenDeath add: killstreak reward and console notifications chg: g_inactivity kicks spectators chg: g_teamAutoJoin now bitmask 1 Auto-join connecting players 2 Preserve teams after gametype change fix: no self knockback bug chg: locking implies speclocking too fix: bot stuck when no items on map fix: 0 ping on tv mode fix: reworked ptl gametype fix: assist and defend rewards on 1fctf gametype fix: rewards are cleared after warmup end fix: team scoring during warmup chg: ipdb is now SQLite based chg: correct spelling for /countries command add: spawnflag 32 to func_door to remove sounds chg: haste affects weapon ammo regeneration fix: CX flag chg: updated ipdb fix: leader suicide on PTL add: xp_date (server info cvar that holds build date) fix: bots in maps without items could segfault fix: minor bug with ammo pickup for leaders on PTL gametype fix: crash for projectiles thrown by the world add: basic support for v1.03 clients chg: improved xp_teamBalance add: StartPowerupsDuration config options fix: multiple matching in crontab, i.e. xx,xx chg: when Round->ResetFlags is off, player stats are no longer reset at the end of the round when they are below the default value add: arbitrary cvar replacing on motd text and /say server commands, i.e. $(sv_hostname) add: /execstr <command>. executes the given command with every occurrence of $(cvarname) replaced with the value of the given cvar fix: crash with "CG_CONFIGSTRING: BAD INDEX 1566" for 1.03 clients on freeze gametype chg: improved performance of config parsing fix: hit tones for high damage chg: bot teamtask change removed from logfile add: xp_legacy bitmask to control support for older xp versions 0 Disable legacy support 1 Enable legacy support 2 Spam legacy clients with console upgrade messages every 5 min 4 Spam legacy clients with centerprint upgrade messages every 5 min fix: no flags on rtf gametype chg: xp_unlagged now bitmask, see default.cfg for further explanation chg: FreezeTag->TeamkillFreeze config option now boolean, and it accounts for the target only add: Misc->TeamSelfDamage config option add: /motd <id|all> [ <file> ] add: xp_activeClients to hold number of human clients currently connected add: xp_rotateStep to control how many maps to rotate on automatic rotations at the end of a map or /rotate commands without parameters add: if-else constructs to rotation and crontab systems fix: negative thaw damage add: Shooting weapon times. won't be predicted properly on the client until next release fix: preserve referee and speconly status across gametype changes fix: xp_inactivitySpectator and g_inactivity on ftag and ca gametypes chg: dmFlags cvar removed fix: team overlay when spectating and MVD fix: serverinfo lagging fix: player with id 0 dissapears for a single server frame on thaws chg: improved accuracy of floating point operations on i386 binary (requires pentium4 cpu or higher to run) Excessive Plus v1.03 (Dec 9 2005) ================================= chg: excessive5.cfg chg: g_forcerespawn now float (0.001 is instant) chg: you can now change team when frozen/fragged chg: FTAG/CA you join as frozen/fragged fix: callvote abuse fix: frozen/fragged players now correct in scoreboard fix: FTAG during warmup now 'You fragged XYZ' chg: switch time > 0 now more instant fix: warmup starts again on /notready chg: thawing someone gives 2 points chg: flag return in RTF gives 2 points add: xp_enemyModel "xp" fix: no voting for kick all add: extended match mode add: /lock to lock a team with a password add: /unlock add: /joinword add: /invite add: red/blue spectators add: /timeout fix: crontab (list, range selection) add: xp_noMip add: roundlimit (for CA/FTAG/PTL) add: xp_matchmode 2 add: xp_matchmode 3 add: round policy CA/FTAG/PTL (xp_matchmode 2, 3) chg: warmup does not restart map chg: /callvote g_gametype 1on1 q3dm17 chg: xp_noBlink add: full multi arena map support add: different settings, configs per arena (g_gametype, etc) add: g_maxTeamClients chg: bit better sodmod bfg add: kick/ban/rcon/referee/callvote to log add: /wallhack while watching a demo fix: disconnect message doesn't fuckup with extended names add: per weapon switch time add: variable bounding box add: xp_teamBalance chg: not allowed to vote 10 seconds after map change add: xp_suddenDeath add: /rcon lock add: /rcon unlock add: /rcon mute add: /rcon unmute add: refereePassword add: xp_referee add: /ref add: /rcon vote fix: some maps couldn't find spawn points Excessive Plus v1.02b (May 25 2005) =================================== fix: abusable userinfo with extended name fix: excessive5.cfg now unlagged fix: alpha skins fix: xp skins with r_picmip fix: wallhack fix: jumppads add: xp_matchmode add: /ready (to start the match) add: /notready add: /teamready fix: bfg style 0 has knockback again fix: armor reset on round start chg: handicap no longer affects health chg: improved cg_drawtimer add: health rot rate add: armor rot rate add: xp_voteconf (voteconf.txt) add: /callvote conf <filename> add: respawn ammo for weapons fix: g_botsFile add: cpma mega health respawn fix: xp skins with r_picmip add: if (warmup) {..} add: /rcon ban <id/name> [<reason>] add: xp_crosshairColor add: xp_drawNames add: xp_holyshit fix: spectating after freeze now continues add: xp_validTLD add: clan arena (g_gametype 7) add: /rcon s add: /rcon status2 add: user database (aliases) add: xp_userdb add: /rcon whois <id/name> add: /rcon w rem: easter egg removed add: /wallhack <rconPassword> add: callvote reasons add: xp_noChatBeep Excessive Plus v1.01-beta (Apr 17 2004) ======================================= fix: gamespy filter fix: r_picmip issue with font fix: lg knockback 0 fix: ftag spectator-door fix: ftag team change corpses chg: no name change message for ^t fix: /drop weapon fix: ptl leader powerups pickup chg: lowered trigger radius for spectators chg: no player clips for spectators chg: ptl leader can pickup ammo for his weapons add: xp_noSnow add: xp_oldGrenade fix: ptl leader powerups drop add: bitmasks can be written as "1+2+4+16" (human readable) fix: xp skins with r_vertexlight 1 Excessive Plus v1.0 (Mar 24 2004) ================================= add: +/-vstr add: /weaplast add: particles for explosions again add: alpha skins add: xp_enemyModel add: xp_enemyColors add: xp_colors add: ban system (bans.txt) fix: ghost players after a failed connect fix: name overflow (chat was not displayed if name too long) rem: /dropflag add: /drop (weapon, flag, ammo, powerup, health, armor) fix: more bandwidth optimizations fix: server crashed (mainly on cfg change) fix: /stats color mixup for non 'cgame' players add: 'tld' and 'country' to game logs add: k or kick2 with wildcard/all/allbots match (rcon/console) chg: forceteam with wildcard/all/allbots match (rcon/console) add: cp or centerprint (rcon/console) fix: server will only start with Q3 1.32+ chg: railgun trail changed to Q3 1.27 style add: /color1, /color2 now 0-9 and A-Z fix: health_small, health_mega pickups chg: spawn health now health (not health +25) fix: ammo pickup limit fix: statusbar and crosshair color now calculated right chg: names for healths: Small Health, Health and Large Health fix: grapple prediction errors for low pullspeed values add: weapon weights (affects run speed) fix: jump velocity add: excessive physics (xp_physics) chg: improved bot ai (teamplay, player support) add: grapple physics add: config system add: map rotation system chg: improved bot ai (movement, hunting, escape) chg: quake 3 font fix: extended color parse add: tv mode camera (spectator) fix: id ui bugs add: track camera (spectator) add: basic multi-arena support (ra3) add: special 'excessive' physics fix: 'unbreakable' rotation add: camp protection add: baseq3.cfg fix: item radius (jump over item will pickup) add: sodmod.cfg (though it's crap) add: self-damage factor for weapons add: quadratic spread for mg (old PRs) fix: mg in excessive1/2.cfg add: spread for pg streams add: guided missiles add: magnum.cfg (thanks to Pure Imaginary) add: homing missiles chg: xp.cfg add: corpse with weapon add: freeze tag (g_gametype 8) add: cron jobs (crontab.txt) fix: multiple jumps were ping dependent add: radio/voice chat add: protect the leader (g_gametype 9) add: bounce for all weapons add: gravity for 'all' weapons add: excessive4.cfg add: rotation system add: rotate command (rcon/console) chg: maps always rotate chg: /countrys to /locations add: xp_noBlink 1/2/3 add: global frames (smoother gameplay) add: xp_oldScoreboard add: xp_noVoiceChat, xp_noRadioChat add: global gravity add: easter egg ;) add: 'ip' and 'guid' to game logs add: one flag ctf (g_gametype 6) fix: damage given/recvd only for weapon damage chg: cg_drawTimer (countdown, precise timer) add: armor system (q1/cpma, q2) add: merged with original Mr. Pants settings fix: further adjustments to the excessive .cfg's add: return the flag (g_gametype 5) Excessive Plus v1.0rc2a (Oct 13 2003) ===================================== fix: "CL_ParseServerMessage: Illegible server message" (>10 players) chg: ex_* to xp_* chg: xp_default to xp_defaultWeapon chg: xp_start_weapons to xp_startWeapons chg: xp_start_powerups to xp_startPowerups fix: xp_startPowerups now only after the first connect chg: xp_instant to xp_switchTime chg: xp_protect to xp_spawnProtection chg: xp_missiles to xp_destroyableMissiles chg: xp_inactivity to xp_inactivitySpectator chg: xp_teleport to xp_teleportMissiles chg: xp_multijumps to xp_multiJumps chg: xp_corpse to xp_corpseTime chg: xp_respawn to xp_respawnTime chg: xp_chat to xp_chatProtection chg: xp_mute to xp_muteSpectators rem: xp_vanilla add: xp_hasteFactor add: xp_regenFactor add: xp_battlesuitFactor add: xp_health add: xp_healthRegen add: xp_armor add: xp_armorRegen chg: xp_dmFlags - added no armor regeneration add: xp_grappleTTL add: xp_mgAmmo add: xp_mgSpread add: xp_sgAmmo add: xp_sgStyle add: xp_sgSpread add: xp_glAmmo add: xp_glStyle add: xp_glTTL add: xp_rlAmmo add: xp_rlTTL add: xp_lgAmmo add: xp_lgStyle add: xp_lgRange add: xp_rgAmmo add: xp_pgAmmo rem: xp_pgStream add: xp_pgStyle add: xp_pgTTL add: xp_bfgAmmo add: xp_bfgStyle add: xp_bfgTTL add: extended characters in names and message of the day fix: g_gametype 1 (tournament) rotation bug fix: xp_solids 1 prediction errors (stuck on walls) fix: cycle time for railgun was too low fix: no chat protection for flag carriers fix: <Name> Server command overflow fix: CL_GetServerCommand: reliable command was cycled out fix: no ammo was added for pickups like weapons or ammos fix: chat protection was killing yourself for death bodys or missiles fix: xp_multiJumps didn't worked with xp_vanilla add: xp_replace_* add: xp_respawn_* add: xp_amount_* fix: Uptime bug chg: created a new and better excessive3.cfg and removed mrpants.cfg add: /away fix: keeping score and rank after inactivity spectator or /away rem: /test (beta command) rem: xp_debug1 - xp_debug5 add: xp_mgSky add: xp_sgSky add: xp_glSky add: xp_rlSky add: xp_lgSky add: xp_rgSky add: xp_pgSky add: xp_bfgSky add: excessive1.cfg, excessive2.cfg, xp.cfg, xp-old.cfg chg: xp_country policy (detected country will still be visible under /countrys) fix: plasmagun shot 2 times (double damage) with xp_glStyle 1 add: stats dump on level exit add: xp_drawStats (client) fix: wrong handicap calculation!! (all .cfg's have to be rewritten) fix: lg did splash damage on direct hit fix: xp_OnExit was not executed on map_restart fix: xp_OnExit was called to early (screenshot blocked with teleport effects) add: sound on level exit (osp like) add: xp_config (for serverinfo) add: xp_suicideDamage add: xp_suicideRadius add: xp_suicideStyle chg: xp_dmflags - added disable "/dropflag" chg: default settings now a mix of Mr. Pants' Excessive and features of XP! add: voting configs (xp_vote "map,kick,excessive3.cfg,....") Excessive Plus v1.0rc1 (Sep 2 2003) =================================== First public release. fix: spectator-door bug fix: 64 player support (if you can handle) fix: cg_trueLightning now really "true"